Yeah, those were the Painter renders. I was trying to compare them to the UE5 renders. The Painter renders are the ones I’m trying to get much closer to. UE is having problems with every kind of height map I throw at it for some reason, whether it be normal maps, displacement maps, or my using the normalfromheight node. So, time for a plan B. I could model the bricks into those buildings, but that would be way too time-consuming and, I think, unnecessary.
In UE5 I was using the native lighting setup, as I described earlier. That is what you are looking at in those initial screen captures I sent. I do like the way HDRs look in UE, but I think I’m just going to “paint” the bump into the color, since we’re going to be between 500’ and 1,000’ in a flyover. If this was ground-level, I’d be in trouble.
Not being more adept at UE (I come from a Maya-based VFX background), and with a deadline a few months away and only a few hours per week to work on this thing, I got to make compromises.