@andy.alberto My thoughts exactly. Spending additional bones just to generate positions for sockets is not a viable option for a lot of developers. It’s wasteful from a performance standpoint and I think it’s past time that Unreal should be able to interpret locators as sockets for Skeletal Meshes, in the same way it does for Static Meshes.
If there is a way to do this now (in 2023), please advise here, since I’ve never seen any documentation on it, and this is the only relevant thread that Google search results point to.