Import scale and rotation 4.6 doesn't work

The blender export setting are fine but the unreal editor import setting are not working as intended. Just the transform setting doesn’t reflect the other animation sets and physic assets when trying to apply it to them.

Any way I did some testing some part as I did redo standard build to make it default setting. As well the rotation in blender is different in unreal rotation that I wanted to correct as effect how blender work differently.