Import mesh with transform

I did some reacher and found the plugin and I’ve tried it, and as you said I could move the pivot and it will 100% fix the issue, BUT that’s not a suitable method of improving the pivot! if what I’m looking for is a let’s say a door and I just want to put the pivot on the side to make it rotate on its hinge … ok that’s more than perfect!

But in my situation, each airplane has a large number of movable parts hinges, doors, flaps, wings, nobs, switches, gears, and more! it will take a tremendous period of my time to manually adjust the pivots.

I think epic should fix this and make the import function take the original baked pivot from the 3D software!

cockpit

Imagine going through all of this manually bit by bit in the engine!
This can’t be done with joints (“bones”) … I think!
So it leaves me with nothing but pivots from the 3D software!

Thanks for your help, I think what I’m asking for is missing from the engine, so I need to find another method, a plugin, or something!