Hi everyone ! I’m working on a custom character with metahuman rig (this is not a metahuman, but my own char with metahuman rig not created with “mesh to metahuman” )
When i import my model everything looks good but the vertices are not at the exact same location for the neck and the body, and it creat an hole between the both mesh. This is strange because on every other software the character looks good (zbrush/ blender / maya / marmoset). It happen only on unreal with rigged mesh, and mesh without rig ( all the transformation get froze before importing and the mesh have a scale similar to the unreal mannequin)
Anyone have an idea to solve it or about the reason why this happen ?