Import from 3ds max then collision Problem

Hi, try check your imported models collision in static mesh editor, here’s nice reference guide how do it Collision Response Reference in Unreal Engine | Unreal Engine 5.1 Documentation

solutions:

  1. If your road and house one model, then probably you have to try change collision
  2. split road and house into different models
  3. disable static mesh collision on whole model (road+house) and just make new actor blueprint and put here your model without collision and add simple invisible cubes to make custom part collision (don’t sure if same possible from static mesh editor)