Import Datasmith and keep Unreal Engine Materials

Hi Flavien,

Let me try to explain. Suppose the materials are part of a UE template. For example, I have a material in 3dsmax called “VrayConcrete” that includes complex node setups like ambient occlusion, blend nodes, triplanar mapping, etc. Naturally, this material’s composition won’t carry over into Unreal Engine due to compatibility limitations.

However, let’s say I already have a visually equivalent material in Unreal Engine with the same name, “VrayConcrete.” Is there a way for Unreal to recognize the material name during import and automatically use the UE version instead?

Thanks!