Implementing a True First Person camera

Man, your implementation is really beyond awesome. The game “Close to the Sun” has something similar and it is really cool.
I´ve been trying to achieve this many many times, but always without success. Your tutorial give me the hope to try it again soon :slight_smile:

Please, i have one simple question: the animations you use (for the look aim offset and for the fall) are custom made or i can get it somewhere? Most of the animations i find does not fit well with the ideia of driving the camera movement.

Edit: one more simple question :slight_smile: : your movement is based on in place animations or root motion?

Thaks a lot for this great tutorial!