Ignore these last two posts of mine I’ve just about set up the system. One issue I had is that my animations where going funky but I think that’s my fault so I’ll look into that myself. One thing that I can’t figure out is how the character can strafe and turn. I assumed the head was oriented in the mouse direction based off the additive poses. But the end result has the character strafing left and right whilst the head faces forwards. Is that just a case of those strafing animations being side on to begin with? And how is turning handled? It looks like you can move the head to look around without reorienting the character. But in Mirrors Edge fashion moving the head far enough to the right or left will cause the player to shift on their feet and I assume the control rotation at the same time. This doesn’t cause the players head to move even further though so is there some complex function to handle that?