Man, absolutely awesome tutorial! Exactly what i need for!!
But i am struggling trying to achieve the basic FP walk behavior… i hope you can have the time and patience to share more info about your Player Controller and Character classes…
- The general setup (script) is: create a custo playercontroller class, create a custo Character class, assign the custom PlayerController + Character classes in a custom GameMode?
- In the PlayerController class, i am clueless about the code used in the GetPlayerCameraInput() and IsCameraInputEnabled() functions, and to create/populate the ViewYawSpeed/ViewPitchSpeed variables.
- In the Character class, i have doubt about the FirstPersonCameraComponent creation (did you create and positioned the Camera component in the script?). Can you share more info? I am creating the camera in a blueprint derived from the custom Character class, but then i can´t access it from code.
- In the Character class, how did you create a local variable (CameraLocalRotation) that can be acessed by the animation blueprint?
I can´t thank you enough!