Hi there,
I tried to make the snow deformation work in “Real Landscape” by GameAssetFactory using “Ultra Dynamic Sky”.
When “World Position Offset” and “Pixel Depth Offset” aren’t connected, the snow and deformation works but the character doesn’t sink in the snow like it would with any other landscape material (If WPO & PDO are connected).
When I connect these both, the material disappears.
So, here is my question: How can I implement “World Position Offset” and “Pixel Depth Offset” in Real Landscape?
PS: I tried to contact the devs via Discord but I couldn’t log in for some reasons.
Thank you!