Since it’s for mobile and you should use soft pointers, here’s some documentation
Soft pointers can be loaded in sync or async. Basically you want as much as possible, especially class and asset (texture etc) pointers to be soft pointers. once you have a “hard pointer” (blue object instance pin, purple class pin) just anywhere then it’s already loaded in memory. In mobile apps that blows up memory.
That asset thing pin where you put the question mark on your screenshot doesn’t seem to return soft pointer? I don’t work with that asset registry system myself. Try to use soft pointer where possible, else ignore it for now. If there are memory problems you’ll measure them in testing post development.
Might not be here for some time, skipped the night and have to do some things before I get some sleep.