Exactly, trying to roll this out for a conference in a few weeks and it just needs to be MVP level for now!
Hey while I have you, don’t suppose you know an easy way to pass an object reference for each data asset to each created button do you? Idea being whatever button a user clicks will call a spawner blueprint and load whatever static mesh is in the data asset into the blueprint construction script. Already have the spawner made just need a way to send the data asset over when I call spawn.
I know it’s a different question so no worries if not. Thanks again either way!