This is what he said I should do earlier in first video. When I started doing all the AIC, BT and BC, the enemy did chase the player. It’s when I started adding tasks and states it breaks.
If I just had the basic BP_Thirdpersoncharacter, it wouldn’t be an issue. But since I’ve made four parents of one character BP, the AI just breaks. Like, why can’t the enemy just attack the player just because it’s being controlled by the player?