Hey @VNBlidion how are you??
I think the states of the Slime AI are “correcting” the position for X and Y and that’s the reason why you only see the “Launch Movement” on Z axis.
To avoid this issue, you can add a new state to the AI called, for example, “Knockback” and move the slime to that state when corresponding. Removing it from any other state and avoiding that XY correction.
You should do it in this order:
- When the slime receives damage, change its state to “Knockback”
- Disable all AI movement when the slime is in “Knockback” state
- Apply the “Launch Character”
- After the knockback is completed, return the Slime to its previous state
In this way, the slime should be pushed as when you test it with the AI disabled!
Please, let me know if this worked or if you need more help!