I am in same situation as you. While waiting for more tutorials on Unreal C coding i am playing with blueprints. For now instead of wasting time, getting frustrated and trying to guess what is what in C I just follow easier path of learning blueprints. Blueprints are needed anyway, they also have lots of common ideas with C side of unreal. Also for eg. to spawn complicated structure I need to use instanced static meshes, I already know this from playing with BLueprints (I also know how they work), this knowledge will be useful for C when i get there.