I have a question: I am not very experienced with shaders so there is the possibility that what I am trying to achieve isn’t even possible in a post process material. I am trying to get a nice cartoony look with black outlines for outdoor scenes. However the outlines don’t work well with foliage because all those little leafs get their own outline basically creating one big black mess. My question is: is it possible to scale the thickness of the outline to the area that the outline is surrounding? So that a small area - like a leaf - would get a very thin outline and a bigger area - like big rock - would get a bigger outline.
I was experimenting with different foliage styles with fewer details that might work better with the outline shaders but I wasn’t able to create the look I was hoping for.
An alternative solution for me would be to limit the outline shading to actors. The ‘SuperFlat’ Cell shader already creates very cool visuals for outdoor scenes but I would like to have pretty outlines around characters to underline the overall ‘cartooniness’.