There is a problem with ikinema for one of my quadruped creature and its been driving me crazy for 2 days that i cant get it to work as i expect .
I have a creature which makes ikinema behave very strangely compared to my other creatures . After doing a lot of tests , its still coming out really wierd with legs and body stretching out in all directions , with feet never properly implanting the floor . I was able to easily pull off other quadrupeds and even a spider in a matter of minutes but not for this particular quadruped skeletal mesh . Its hard to determine whether its a problem with ikinema or the skeletal mesh itself .
The below meshes have different skeletons , but they are quadruped and have the exact ikinema configuration .
Skeletal mesh 1 : the crocodile creature : Problems
Skeletal mesh 2 : the fat creature with big front legs : No problems
Animation blueprint is pretty simple :
Skeletal Mesh 1 :
Skeletal Mesh 2 :