IKinema RunTime available to small and indie studios for £99

Im having a major issue after upgrading my project from 4.11 to 4.12 regarding ikinema . Everything seems to work fine in 4.11 but in 4.12 all the ikinema node values are reset to none . Tons of reworking in the blueprint nodes if we upgrade since our configuration data is not persistant . Another major engine breaking bug i encountered is when i just set the “Hips transform” in the footplacement node . When inputting the pelvis of the character and hitting compile on the blueprint , the whole engine crashes with an array out of bounds exception

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 804]
Array index out of bounds: 56 from an array of size 55