Since IKinema support is non existent for RunTime-Indie here’s a small update and a fair warning for everyone who want’s to use it under 4.11 or thinking of buying it:
- it breaks the existing setup completely, even the foot placement - it simply does not work any more
- creating a new rig and doing a setup all over again will get you this: look at tasks are set right, but once you hit simulate in the rig editor or play in game they will revert 180 degrees so your character will be broken like on the screenshots
