I’ve made this far using just 2-bone IK nodes, I did try FABRIK but left/right leg bones being mirrored on axis is stressing my brain with conversion on rotations.
My question is, what would be the most reasonable way to determine mesh height offset? line trace can get quite picky at times
My initial idea was to pick furthest socket from capsule centre, thus making sure 1 leg is always extended without any pre-set values
(keeping in mind I bind stuff to actor up vector, not z+)