IK / FABRIK blueprint tutorial for proper foot placement with capsule collision

@Kheka - you might try setting it up so that it doesn’t continuously try to find a new IK position for the foot if it’s found one and there hasn’t been any movement.

I.e., set up a variable for tracking the current IK-solution-found-state, a bool works. Default to false/not found, and then when you find a good hit like that one, set it to true. Branch before the trace and only trace again if there’s no current IK solution found.

Then set it up so that in the player input events - turn and WASD mainly, you set your bool to false.

This would break it for running/walking, but you can set it up with AnimNotifies so that it knows when to line trace while moving (though that get more complex).

TBH it’s kind of hard to work out a solution without just trying things, for me at least.