@Neur0t1c There are the details that are on those node that are required to make this work.
@muhammadmadimuhammadmadi Goto the content examples and pull open the animation map, here you will look at the blueprints in map example i think 1.8. if the ik pawns are not there just look for the jumping jack animation with ik, its called like IKAnimatedPawn or something similar, look for it in the in solution explorer.
you can use the settings on those ik nodes on that IKAnimatedPawn for reference for your pawn’s ik nodes.