IK / FABRIK blueprint tutorial for proper foot placement with capsule collision

Does this work in 4.6?

I swear I followed it as exact as I could, but the legs go funky in world space. They stretch, shake, do weird things. Also, when I compile the MyCharacter Blueprint, I go and compile the animblueprint. But when I go back to the my character blueprint, it says I have to recompile it. It doesn’t matter which I do first. It just keeps asking me to compile. They are never both compiled.

I have a feeling it has to do with the Casting to AnimBlueprint in the MyCharacter Event Graph before you do the trace. Tried to upload a picture, but it keeps giving me a database error.

If anyone has a suggestion, it’s welcome!

-T