Every spawned actor has an owner. You can set yourself as spell actor owner. Then in Other actor node, check if Other actor == GetOwner() and you can then ignore damage.
This is how I check if my actor are hitting their own bullets.
Every spawned actor has an owner. You can set yourself as spell actor owner. Then in Other actor node, check if Other actor == GetOwner() and you can then ignore damage.
This is how I check if my actor are hitting their own bullets.