"Ignore Actor When Moving" doesn't work

Hi I’m trying to make an elevator platform. Step on it, move down. Step on it again, move up. But it keeps going down while I’m on it indefinitely. It’s like it triggers constantly while the player is on it.


I tried using “Ignore Actor When Moving” but it doesn’t work.

Please HELP!

Look into using the flip flop node. It triggers one of the outputs once activated. Have One output move the component to the location of the actor, the other to the location of the actor - 200 on the z axis.

Do not use the relative location of the platform, as it moves up and down. Use the location of the actor itself, or during begin play save the location of the platform to a variable and then offset that in the travel calculations.

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