There’s super easy to use and customize quad menus, or the fully customizable keyboard shortcuts. Editing an object is as easy as it is in Maya.
In what way is Maya more exposed under the hood? And how is that helpful for artists? And how does that relate to being able to make “true” 3D?
Given you know how much work has been done with 3ds , you must know that’s it’s perfectly capable of doing work in all the areas that Maya can, by professional . And under the “hood”–well it’s been chosen because of how useful it is under the hood, maxscript, plugins, even Python now. Even someone who isn’t a programmer can take advantage of all the excellent free scripts out there.
That doesn’t really fall under the area of game development, that would be under something like VFX. For the actual development of the game, there’s no need to use particles, fluids, hair, and cloth systems that are included in the program because the game engines don’t support them. Even in that area, is quite popular with like Blur, and while you do have to buy some extra plugins, people use plugins to do that type of thing with Maya as well–in you might buy FumeFX and Vray, Maya you might buy Vray/Arnold, Yeti, or even FumeFX as well.