If Projectile is overlapping actor when spawned, it will 10 Damage?

So it’s an issue of code order!

So what you’ll want to do- instead of using this:

image

Put the damage and range code on the projectile! On begin play. So it runs as part of the initialization of the bullet- Begin play has to finish before any other code is run iirc, so it should always run that before the overlap code. :smiley:

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