That is the golden question. I guess I assumed that frame rate was only a factor when something was being drawn on screen and I thought that somehow timers could operate on their own FPS independent timing. If not, then likely they’d be worse for overhead rather than better. I’ve noticed a trend for people to use timers instead of event tick because they thought it was somehow going to require less overhead, but clearly this isn’t the case. Unless someone else knows more of the technical side to counter this?