Ice Glide Mechanic

Hey @M00DILINI! Welcome to the forums!

It really depends on how your movement works! If you’re working with something similar to a grid-based pokemon style such as in Gold and Silver, you could use:

EnableInput: False → Input 1 time in the direction the player is facing → then do a check of location and if it didn’t move since last time, EnableInput:True. If NOT the same, loop it through the input 1 time code again until it stops and re-enables input. :slight_smile:

Hope that helps!