A quick, easy, flexible, and non-intrusive radial wheel menu for your Unreal Engine 5.5+ project:
Supports both mouse and gamepad controllers at the same time.
Does not mess with your player controller or input mechanism setups.
Can add items from any source (directly through UE details panel, data tables, or using your own custom logic).
Dynamic slice material so you can add as many items you want.
Powerful customization options:
Can be fully used/extended with blueprints, and also with native code if you prefer so.
Highly customizable slice material with many style parameters.
Supports custom slice layouts with user-defined item information.
Separated and rich settings asset with every parameter available.
Very easy to use and integrate with:
Event broadcast of all important actions: open/close wheel, item hovered/unhovered/selected.
Can auto-select the hovered item when closing the wheel.
Every property, parameter, and function is documented through inline tooltips.
Detailed documentation with several screenshots and code examples.