Hey , I’m curious If you don’t make multiple project files how do you share assets with a team. I mean I can’t imagine sharing the entire core game project file when someone needs to work on a shader for one asset. Same for environment, or BP functionality and testing.
I mean these are all done in separate projects and then imported into the core one, that just has made more sense to us here, unless there is a workflow i’ve entirely missed?
If UE4 gives us an easy and quick way to save project presets It could prove to be a better option than having to setup everything again every time. I know some areas can be saved as presets, but it’s kind of all over the place right now.