I want to make "Swinging" light bulb, cable actor?

Hi Shepherd47,

Here is one way to do this.

  • Create a rope/cable Skeletal Mesh with a few bones inside.
  • When you create the physics asset you can set one of the bones (joints) to Kinematic so it will stay in place when simulating.

  • Then create an actor blueprint off of the Skeletal Mesh.
  • Inside of the bp, add in whatever static meshes you need to and make sure you attach the shade or light bulb mesh to the bottom joint as a parent socket.
  • The cable will need to have Simulate Physics enabled.