Hi Shepherd47,
Here is one way to do this.
- Create a rope/cable Skeletal Mesh with a few bones inside.
- When you create the physics asset you can set one of the bones (joints) to Kinematic so it will stay in place when simulating.
- Then create an actor blueprint off of the Skeletal Mesh.
- Inside of the bp, add in whatever static meshes you need to and make sure you attach the shade or light bulb mesh to the bottom joint as a parent socket.
- The cable will need to have Simulate Physics enabled.

