I did make the top one kinematic, but when I hit simulate the mesh would just spaz out, and it would be static ingame. I tried to set the bottom one to kismatic instead, then simulation works, but upside down. So I rotated it in BP, which seems to work. But, since the cone is not physics enabled it wont react on collision. Tho, as soon as I touch the rope, it follows along nicely. Any advice?