While I know I said what I said, that does not disagree with DonBusso’s answer. They are for two different use cases. If you are only using this mechanic in this level, and do not plan on reusing it often, I believe you should leave it as is.
However, if you are planning on using it multiple times in multiple cases, follow DonBusso’s advice here. Reusability is VERY good to have, and the more often you need to reuse the code the more time you save.
But like I said, if you are ONLY using that here, it would actually take MORE time to do what they suggest because throwing three lights together in the Level Blueprint is pretty dang quick.
Regardless of what you do, I’d suggest trying out DonBusso’s way here to widen your options, this is absolutely not limited to lights! This is a HUGE concept for level building and mechanics!