I want to arrange images like in a museum.

I am creating a museum with the Unreal Engine and am having trouble understanding how to insert images into the frames.
It seems that for movies I can use “Image Media Source”, but what should I do for still images?
If anyone knows how to do this, I would appreciate it if you could tell me.
As you can see in the attached image, there is no problem wit


hout a frame.

A material.

insert images into the frames

The frame and the canvas could be separate static mesh components, both belonging to the same actor.

@Everynone

Thank you for your reply.
I understand that the material is important.
I would like to know more about how to do this. Are you talking about loading an image as the texture of the material?

Yes, you could even use a dynamic material instance and feed the painting texture as a parameter.

@Everynone

Thank you very much.
I will try once with the current advice as a hint.
If that doesn’t solve the problem, please let me ask again.

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In case you get stuck, here’s a kickstarter:

  • material:

  • actor with frame and plane that serves as a canvas we can texture:

  • you can then place actors in the scene and set what they show:


Admittedly, this is crude; hopefully you can make it better.

@Everynone

I tried following the advice and successfully completed the desired object.
Thank you very much for your help.

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