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Stop complaining and create C# bindings then. Noone is stopping you.
We just don’t want resources to being diverted from flag ship features (C++ and Blueprints), to something that most people don’t care (C# and other languages bindings).
If you really can’t create gameplay code using C++ in unreal versions, I don’t think you will have any big success creating gameplay code using any other language.
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No thank you I already have a job, which keeps me pretty busy
I am perfectly able to create a game with C++, I could also probably make one in assembly code, I just don’t want to because I know my productivity would suffer in the end.
C++ should be only used when needed, and when coding simple game logic it is totally not needed, sorry to break your C++ fanatic dreams…
I see that you are concerned about Epic wasting resources for the so called “Flag ship” features… Let me explain you a basic mathematical principle that can also be applied to marketing:
C# will bring more users, more users = more $$$ = more money to invest on your dear “Flag ship” features…
You see it is not so hard to understand, maybe if you were not too busy learning C++ you would have had to realize that.