I want Feedback from Epic about Mono for Unreal Engine

[=mxnko;197529]
Hey, forgot to mention, Visual Assist X (plugin for Visual ) makes C++ almost as smooth as C# when it comes to intellisense and auto completion. I’ve used it with Cocos2d, it completely changes the game for the better.
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Could you give a quick overview on how it helps with coding c++ within UE4? I’m thinking of purchasing it.

Also, while I would love to have C# support, I also like the idea of learning more of the C++ side of coding. I don’t find the language a barrier (although it is hard for me), I find the API a nightmare. Trying to find what classes do what, which macros are needed where etc. It can be learned with a lot of and patience I suppose.

I do find blueprints quite hard to work out… And that is for exactly the same reason… The API is quite hard to figure out, but like I said, , :slight_smile:

Now… If there was a way to avoid header file () and also streamline the C++ workflow then I would just go -in with C++. Things like having to reload the editor when adding classes etc disrupts the flow you get when focussed intensely on a programming problem. Hopefully that will get better as the new versions come out, :slight_smile:

I have been paying for UE4 for around 6 months and I wouldn’t have it any other way, it’s worth it just for the tutorials from Zak! :smiley: