I want Feedback from Epic about Mono for Unreal Engine

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I like the blueprints system, I currenty use it. I did some C++ years ago and im perfectly fine with it and im not a bit against it.

Let’s make it easier: if there were 2 choices for scripting (just scripting, not programming) and those choices were blueprints and C#, and you don’t know either of them, what you would go for?
I think that would choose C# for the reasons states above (takes the same to learn both blueprints and C# if we use it only for scripting, blueprints knowledge is useless outside of UE4, C# is far more productive).

Once again, I’m NOT suggesting to remove C++, im suggesting to replace blueprints with C#
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Let me remind you that blueprint already replacing scripting language called UnrealScript which been used since first Unreal game. Goal of blueprint is to let artists to do some scripting without them learning any syntax and just draw the graph which is a lot simpler task and a lot easier to learn. I guess Epic though that those people who prefer coding will go to C++, which UE always had but only for licensed developers and where APIs don’t really change there and it’a lot better then UnrealScript