I find this.
And I compiled two plugins.But only 1 fail.
Error message is
Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Development -project=“G:\Ue4Engine\UniversalMobileAds\HostProject\HostProject.uproject” -iwyu -module UniversalMobileAds -receipt G:\Ue4Engine\UniversalMobileAds\HostProject\Plugins\UniversalMobileAds\Binaries\IOS\UE4Game.target -NoHotReload -ignorejunk
Picking the default remote server
ERROR: Remote compiling requires a server name. Use the editor (Project Settings, IOS) to set up your remote compilation settings.
Doing xcode-select --print-path
ERROR: Failed to start local process for action (“파일 이름을 제공하지 않았으므로 프로세스를 시작할 수 없습니다.”): -o BatchMode=yes ${CURRENT_USER}@ “cd "/" && xcode-select --print-path”
Took 1.1579849s to run UnrealBuildTool.exe, ExitCode=5
ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Development -project=“G:\Ue4Engine\UniversalMobileAds\HostProject\HostProject.uproject” -iwyu -module UniversalMobileAds -receipt G:\Ue4Engine\UniversalMobileAds\HostProject\Plugins\UniversalMobileAds\Binaries\IOS\UE4Game.target -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.03.07-20.38.29.txt’
(see C:\Program Files\Epic Games\UE_4.18\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace)
AutomationTool exiting with ExitCode=5 (5)
BUILD FAILED
like this.
Maybe It needs remote build with iOS. My Mac can remote build with windows unreal editor. But It can’t run unreal editor on mac self (It’s old model.)
Do you know how can I remote build with automation tool?