I use UE 5.4.1. When Patch tracing is enabled, the geometry of objects is distorted. What to do?

I found the updated docs Vinny, thank you for pointing that out.

** (Experimental) Initial support for native ray-tracing of Nanite meshes is enabled with the console variable r.RayTracing.Nanite.Mode 1. This preserves all detail while using significantly less GPU memory than zero-error Fallback Meshes.*