I need to stop detecting an object

I did all of that before this thread. I have an interesting update. I created a regular cube static mesh and set it collision preset as instructed, and it worked. I then made a geometry brush and tried the same thing with failed results.

I decided to convert the merged geometry brushes to a single static mesh, however when doing so, I lose the collision geometry. I am looking for tutorials on how to approximate this on newly created static meshes from geometry brushes.