Someone should spill out some numbers about that.
How many % of People try to refund the stuff?
I have no idea of the dimensions that this Problem might have, or might not have. (i am currently assuming ~2-5%)
I know - but that still does not help with soundpacks that come with 400+ tracks and almost no previews. (but hey, at least they have a fancy picture at the MArketplace -.-)
I think there should be some test-levels with neutral lightning etc. for at least some of the screenshots.
I know that projects have some unique ids, assets could have one too, epic knows what an account has bought.
And i am pretty sure that asset-renaming, duplicating etc. can be logged somehow.
maybe assets could have a signature or something like that.
And a game can not be published until it went through “legal check”.
It would at least make it more difficult and time consuming to “steal” content.
On the other hand, it would not mess with the “good” customers. (they can still refund, and they get a “legal check” for free - sounds not THAT bad… )
In the end… this is Epics Marketplace, it is their job to get it right, because we all pay for that.
We pay the Content creators, and they pay Epic a fee (x% of the price or so), and in the end we pay Epic too, if a game creates enough revenue.
PS: I hope that no one is selling “stolen” stuff at the marketplace… (Everything that i can download via the launcher can be used for commercial projects, or did i got something wrong?)