I need to spill my guts out!

I’m not saying we treat every customer like a pirate. I’m saying I am not in favor of giving out refunds for obviously false claims. If for example someone has a legitimate claim, and I go ahead with giving them a refund there is still a that they will keep that content. But if the customers complaint was valid, I wouldn’t care so much about that because I would have failed to deliver on my end of the bargain.

On the flip side if someone makes up false claims that are easily disproved, I wouldn’t be in favor of giving them a refund. Keep in mind that the marketplace refund policy says the package has to be broken in order to get a refund, but if a claim doesn’t fall within the guidelines of the policy sellers can still a refund of their own volition. I want nothing more than to make my customers happy, but if someone is making obviously false accusations of a product of mine and I give them a refund outside of the policy - that validates their false claim.

Maximum-Dev makes a good point with his Movie example. Digital goods aren’t the same as physical goods, and are considered to be consumed once purchased/“opened”/viewed. Many digital distributors have a similar policy to the marketplace for this very reason. Steam is an outlier, but again there are DRM reasons for that.

To your point about not enough information, the marketplace requires we provide detailed descriptions, technical details and sometimes videos. If some find that to still be lacking, there is a support email which can be used to acquire more information about the product. I’ve had a few buyers contact me before purchasing over the past year, usually to inquire about VR support. The point is, if you don’t see enough information to help you make an informed purchase then contact the seller. I am more than happy to discuss my products with potential customers. Hell I’ve even recommended SciFi packs from other sellers in the past when seeing a potential customers desires wouldn’t have been satisfied with my product (mobile game support).

You were probably wise to stay away from the marketplace. It really is a lot of work, not just making the products but maintaining it and giving customer support. There is no sun setting of content, if you stop supporting a product it gets removed. I can’t imagine how it is for people with 10+ products, especially solo developers as myself. Many of us have begun to question whether it’s really worth it lately given a lot of the issues going on behind the scenes that most are unaware of.