I need to spill my guts out!

It’s not that they should be omitted. It’s that there’s no way to prove one way is “more standard” than another. It doesn’t really matter how it’s been always used in UE2/3/4 because every company make up their own preferences it’s not something to say nothing else wouldn’t work other than this. I have had a look over Crysis 1-Warhead-2-3 and Ryse files and no file among the whole thousands of files followed such prefixes and as long as the folder structure was correct Crytek didn’t have any problems with that but I have again been on projects who did have long long names for each asset file and nothing got broken either way. It’s just a matter of preference and nothing to threaten a seller for it. I can put Tex_ before all my textures but what’s the point of you also add another package to the project and those textures do not have Tex_ before them. Virtually 2 out of 10 packs on the market follow the exact same naming convention suggested by Epic.

Also as far as the naming convention rule for UE4 Marketplace goes, this should be either one concrete solid naming convention rule enforced to everyone or none at all. All together we have bought so many packages and never found 2 packages using an identical naming convention. Naming is so random and anybody has used the form of naming that made more sense to them and the content always got published (including my own which doesn’t follow the same naming convention as Epic suggests).

@The_Valeyard, Excuse me sir I thought it was towards me.