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it is useless to write Mat_ on a material file in order to know it’s a material file.
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As soon as I start managing the files with “dir” in a terminal window, or git, or Perforce, I suddenly don’t have the Unreal Engine browser available.
I wish the marketplace reviewers had a 100% no-tolerance policy on files not named after their type.
For creators, it is actually super simple to name the files to spec, so why not just do that? (Now, I haven’t actually been able to find the spec written down in detail anywhere – that’s a bigger problem!)
Regarding refunds: Why should a buyer need a reason at all? As long as the assets go away from their computer, and they don’t re-use the assets, a refund should be cheerfully issued, and should ideally not count badly towards the seller (i e, even plus/minus.)
Buyers who ask for too many refunds might need to be cut off from buying more assets, though, and some way for Unreal Engine to notice that assets being used come from a content pack (watermarking) would be helpful in catching the inevitable cheaters.
But cheaters are generally actually the minority.