I Need to Make the Up Arrow Key On the Keyboard Send My Pawn to Different Locations in My Scene

  1. Plug one of the Current Destinations into the top green input of the Integer + Integer node, and do the same for the other.
  2. Create an Array Length node.
  3. Bring in the “Array Destinations” vector array, and select “Get”.
  4. Connect the Array Destinations node to the squared input of the Array Length.
  5. Bring in four Current Destination nodes and select “Set” for all four.
  6. Connect the “True” of the 1st Branch into flow input of the first “Set” Current Destinations node.
  7. Connect the “True” of the 2nd Branch into flow input of the second “Set” Current Destinations node.
  8. Connect the “True” of the 3rd Branch into flow input of the third “Set” Current Destinations node.
  9. Connect the “True” of the 4th Branch into flow input of the fourth “Set” Current Destinations node.
  10. Connect the green output of the Integer + Integer node which has a value of “1”, to the input of the first green SET Current Destinations node.
  11. Connect the green output of the Integer + Integer node which has a value of “-1”, to the input of the second green SET Current Destinations node.
  12. Connect the green output of the Array Length node to the input of the third green SET Current Destinations node.
  13. Go to the game’s viewport and drag and drop pawn into scene.
  14. In the Details panel, under Pawn, change “Auto Possess Player” to “Player 0”.
  15. Create a new Game Mode class blueprint and double click the icon in Content Browser.
  16. In the Details panel of Game Mode, under Classes, change “Default Pawn Class” to “My_Pawn” (which is the name I made for my pawn).
  17. Hit Compile and Save on everything.

MY APOLOGIES ABOUT THE NUMBERING. IT CHANGED WHEN I PASTED IT INTO HERE, HOWEVER THE NUMBERING IS STILL ACCURATE. AFTER MY SECOND ITERATION OF THIS BLUEPRINT, IT STILL DIDN’T SEEM TO WORK.

BELOW IS THE NEW PAWN BLUEPRINT: