I Need to Make the Up Arrow Key On the Keyboard Send My Pawn to Different Locations in My Scene

  1. Create another Sequence node and click “Add pin” on the node itself.
  2. Connect flow output of LoopingCustomEvent node to input of second sequence node.
  3. Plug in “Then 1” from first Sequence node to flow input of second Sequence node.
  4. Bring in “Menu Cursor Timer” variable created earlier and select “Set”.
  5. Connect the flow output of the “Set Timer by Event” node to the flow input of the blue “SET” node.
  6. Connect the blue “Return Value” output of the “Set Timer by Event” node, blue “Menu Cursor Timer” input of the blue “SET” node.
  7. Create two Branch nodes. 1st Branch node is above 2nd Branch node.
  8. Create a “Float < Float” node.
  9. Create a “Float > Float” node.
  10. Connect the “Then 0” from the second Sequence node to the flow input of the 1st Branch node.
  11. Connect the “False” output of the 1st Branch node to the flow input of the 2nd Branch node.
  12. Connect the red output of the “Float > Float” node to the red “Condition” of the 1st Branch node.
  13. Connect the red output of the “Float < Float” node to the red “Condition” of the 2nd Branch node.
  14. Create a “Get MoveUp” node.
  15. Connect the green “Return Value” output of the “Get MoveUp” node to both of the top green inputs of the “Float > Float” node and “Float < Float” node.
  16. Change the bottom green input value of the “Float > Float” node “0.5”.
  17. Change the bottom green input value of the “Float < Float” node “-0.5”.
  18. Create a Vector Array and name it “Array Destination”.
  19. Create an Integer Variable and name it “Current Destination”.
  20. Create a 3rd and 4th Branch node. 3rd Branch node is above 4th Branch node.
  21. Connect the “Then 1” of the second Sequence node to the flow input of the 3rd Branch node.
  22. Connect the “False” of the 3rd Branch node to the flow input of the 4th Branch node.