I Need to Make the Up Arrow Key On the Keyboard Send My Pawn to Different Locations in My Scene

HERE ARE THE STEPS I TOOK. I HOPE THIS IS CLEAR AND CONCISE. IF THERE ARE STEPS THAT I HAVE MISSED OR MADE A MISTAKE ON, I WOULD MORE THAN APPRECIATE BEING FILLED IN ON. THANK YOU SO MUCH! More Below

  1. Create Pawn Class Blueprint
  2. Open Class Blueprint
  3. Enter the Viewport of the Pawn’s Blueprint.
  4. Add Component, and search for “Capsule Collision” and select it.
  5. Add Component and search for “Scene” and select it.
  6. Add Component and search for “Camera” and select it.
  7. From the Components panel, drag Camera over Scene and let go to parent.
  8. Adjust camera’s height to where a head would be.
  9. Enter the Event Graph of Pawn’s Blueprint.
  10. Go to Edit> Project Settings
  11. Under “Engine” in the Project Settings window, select “Input”.
  12. Add two “Action Mappings”
  13. Label one “Up_Arrow” and the other “Down_Arrow”
  14. Set the up arrow key to “Up_Arrow” and down arrow key to “Down_Arrow”.
  15. Then add one “Axis Mappings”.
  16. Rename to “MoveUp”
  17. Set keys to W and S.
  18. For S, set scale to -1.0.
  19. Go back to Event Graph of Pawn.
  20. Create the 2 nodes of the up and down arrow Input Actions I just set up.
  21. Bring in a Sequence node.
  22. Connect the “Pressed” outputs from Up and Down arrow Input Actions to the flow input of Sequence node.
  23. Create a “Clear and Invalidate Timer by Handle” node.
  24. Connect the “Released” outputs from Up and Down arrow Input Actions to the flow input of “Clear and Invalidate Timer by Handle” node.
  25. Drag out blue wire from “Handle” of “Clear and Invalidate Timer by Handle” node and promote to variable.
  26. Rename the newly create “Timer Handle” to “Menu Cursor Timer”.
  27. Create a “Set Timer by Event” node and change its time to “.3” while check on “Looping”.
  28. Connect “Then 0” from Sequence node to flow input of “Set Timer by Event” node.
  29. Drag red wire out of the “Event” input of “Set Timer by Event” node and search for “AddCustomEvent”.
  30. Rename “Add Custom Event” node to “LoopingCustomEvent”.