I Need Some Friendly Advice: Making Games is Fun and Trying

It really depends on what your motivation is. I’ll always vote that you work on whatever you’re passionate about. Dive in - you’ll have a blast. There will be hard times, and times when you have to cut neat features (the saddest part of all as a designer), but don’t give up! Start with something that can expand and scale. What I’ve found in working on my own games is that finishing a project feels great, and finishing a project is the hardest part of making games. Try and maintain a reasonable scope, especially if it’s just you working on it.

Best of luck, and let us know what you end up creating :slight_smile:

You my friend are amazing. Thanks for the wisdom.
Its funny to because I had been doing freelance work for the longest time, never really staying anywhere and yet it’s all I wanted.
I really just wanted to be with a team and ground myself, but I didn’t want to get involved with team today. I miss listening to those stories about the development of DOOM or Half-Life when everyone was picking up a few jobs and you can have fun. It was less about the paycheck and more about how we can make a good game while keeping the development entertaining.
The industry has changed so much, so I decided to make a hard choice and good indie.
Honestly reading your story and seeing this community as a whole, I couldn’t be happier.
Who knows maybe this can bring about commercial game developers that still care about the gamers instead of the money.

I know a lot of people who despise indie developer’s saying they are all washed up old men who just live with their parents.
I just laugh because those “washed up old men” are created games that defined the genre. iD didn’t have a publisher for the original DOOM and look what it became.
Anyone who hates indie developers just don’t know the industry.

I really hope your project goes over well and if you ever need help feel free to ask, and that goes for all of you.

Thanks, and Good Luck!

~ Jason

Well then at least my girl friend is happy to help.

I’ve made a few smaller games, the usual clones (Pac-Man, Frogger, etc.), but you have a point everyone needs a start I mean iD had Catacomb 3D before DOOM and most people don’t even know what Catacomb 3D is… but it got them to where they were…

~ Jason

Thanks for the read.
I never actually touched mobile because I knew it wasn’t my thing (I use my cell phone to talk to my girlfriend… and I’m not really sure who else) and my base gaming platform is and will always be a PC.

I appreciate the info,

~ Jason

That was my main fear, that I’d get bogged down and stop… but I mean it’s all on yourself I think and what you believe you’re capable of.

~ Jason

Thanks,
I’ll ensure that I keep myself in it and my passion safe.
I appreciate the wisdom :slight_smile:

I’ll be sure to keep the thread updated with my decision.

~ Jason

Reading the posts from some people here (including this thread), makes me wish there was some kind of blog software integrated into the forum, so we could follow certain people who post here (who would like to start a blog). We would get a more in-depth insight into their game making process, life-work balance and general philosophy. I’m sure most of it would be “spent 6 hours failing to debug my code” or “meant to do do some coding but ended up blogging about my inactivity for 2 hours on the Unreal Forum”, but I’m sure there would be some interesting stories. :slight_smile:

:wink: Why dont you start something like a “threadblog” about it in here: https://forums.unrealengine/forumdisplay.php?55-Off-Topic Other community memebers and I will surely post something into it (sometimes I have very strange/funny experiences during my development processes ^^)

Good luck! I’m sure you will succeed. But wouldn’t it be good to get a part time job, even one day a week so you don’t run out of all your money? :eek: Plus it will stop you going stir-crazy. Remember that life is what happens to you in between making plans.

I should think WIP might also be the place to go for this sort of thing. It just that threadblogs aren’t really as good as a proper devblog.

You bring up a really good idea.
I wish they would bring this in as well.

~ Jason

Thanks.
Ah, don’t worry I won’t go broke just yet.
I’m still doing freelance work on the side just so I can… well eat.
I just pay little attention to it now…

Thanks for the concern!

~ Jason

They could add a “profile page” where you introduce yourself and can put up a link to your own blog…

Just a thought.

~ Jason

you could also do what I do which is throw a link to your blog in a signature :smiley:

…Yeah I mean you could do that… but re-doing the entire forum is much better :slight_smile:

~ Jason

Just to let you guys know, I’ll be settling this conflict within a day or two.

I’ll be sure to keep you updated with my decision.

~ Jason

Read this;
://wannabe.urustar.net/

Jason, they use vBulletin4 here. Blogs are baked-in to the software.

I feel a piece of feedback coming on. Chancey, I’m coming to get you!

EDIT: Here we go: https://forums.unrealengine/showthread.php?29728-Please-introduce-blogs-to-this-forum

There’s no site feedback forum, so went with this, even though it is primarily about UE4 feedback.

I guess it depends on whether they think it will impact other forums, or building the new section will be a hassle, or they have mod worries, etc.

Ryan has put a poll up there, to help gauge interest. Please follow the link, and vote!:wink:

Already Done.

~ Jason